Thursday, 3 November 2016

Ghost Battle (Amiga)

Ghost Battle (Amiga) :

If there's one set of terrifying fiends that people seemed to be a lot less scared of back in the day, it's lawyers! Thalion clearly weren't frightened of them at all, as this game blatantly steals most of its ideas straight from Capcom's Ghosts 'n' Goblins series...

You play as a chap who has had the unfortunate (and yet seemingly very common) upset of his lady friend being nabbed by some great-big-nasty sort, and have to wander through the platform-filled levels defeating zombies, witches, demons, creepy crawlies and all the other usual suspects from these types of games...and it's so blatant in its thievery that there's even those Venus Flytrap type nasties to get past!  There's spikes that pop up to hinder your progress, moving platforms to navigate and you'll be needing a key for coming in at the end of level one too! 

It doesn't quite live up to the task of properly emulating Capcom's success though. There's a lot more awkward jumps, the collision detection can be a bit iffy sometimes and some enemies can't seem to be killed and have to be jumped over to be avoided...which just ends up with you getting jostled annoyingly back & forth as you attempt to clear them.

And yet despite its problems, it remains a fun platformer, with a groovy soundtrack and pretty good graphics, even if the main character's arms do look like they should be his legs ...and vice versa! Still, it's worthy of at least a couple of plays on a cold, October night...and so far I've gotten a tiny bit further every time I play it's keeping me going back to see just how far I can get! It's a grower, I reckon...

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